Assassins 4 Rules

Introduction

Assassins is a game where you are contracted to kill a target and must hunt them down and kill them within 48 hours. If you succeed in doing so, you then have another 48 hours to kill your victim’s target. To make matters worse, you will always have somebody intent on assassinating you. To win the game you have to ruthlessly seek out and kill as many targets as possible while using stealth and deception to stay alive.

Preliminaries

1: All assassins must provide correct information on 'contract' forms provided.

2: Target envelopes must not be opened until assassins arrive home from Target Allocation Party.

3: No assassinations are permitted before 12 noon on Thursday 14/02/08

Assassinations

1: Under no circumstances should an assassination cause any actual harm to a person or their possessions.

2: Assassination attempts successful or otherwise must be reported as soon as possible! Preferably by a text message to 07871080384 stating the killer, victim, time, place and manner of death. An email to jimsin101@hotmail.com with full details of the kill would also be appreciated, but is optional.

3: It is a possibility that nobody else other than the victim will be aware that they have been assassinated (such as death by Poison Arachnid or Glanthrax). If this happens you must report your own death, so your killer can be informed of his/her next target. It may be tempting to pretend you weren’t caught out by the scorpion in your shoe, but the spirit of the game is to be honest and own up.

4: If you suspect that somebody is contracted to kill you, then you may attempt to kill them first. If you are successful, they are killed, and you now become the target of their hunter. If it turns out that the person you killed wasn't your hunter, then they are still killed and you are ‘excommunicated from the Assassins Ring’. This means that you lose ten points and may take no further part in the game. Again the death must be reported immediately.

5: Once a successful contract assassination has been carried out - the assassin should take his victim's contract, and then goes on to hunt this person down as his/her next target. All assassins should try to keep their contracts on their person so can be handed over in the event of death - otherwise the killer must be informed verbally.

6: Website address will be http://jimsin.elizium.net/assassins4.htm
Each night there will be a roundup of the day’s events, so everybody can keep up to date with who has been killed, running points totals etc.

Miscellaneous

1: Unlike the previous three games, LIVING (non-excommunicated)Assassins can discuss the identity of their targets with others if they wish. (They can also lie about the identity of their targets to other Assassins if they feel that this would be to their advantage). I can’t tell how this will work out, but time will tell. If you are a DEAD Assassin, or have been excommunicated for killing the wrong person, then you are out of the game and must under no circumstances discuss the identity of your former, or anybody else’s target. This is absolutely crucial to prevent tip-offs from people who have nothing to lose. This would ruin the game for everybody, so anybody caught doing it would be excluded from any future game of Assassins and have me sulking with them for years.

2: Assassins must kill each target within 48 hours of receiving the contract. Failure to do so results in being excommunicated from the Assassins Ring.

3: Previous games have featured an undead Inquisition who track down renegade excommunicated Assassins. There will be no Inquisition in this game. If you are dead or excommunicated you are simply out of the game.

4: The game is over when only one (non-excommunicated) Assassin is left alive. The winner will be the person with the most points.

5: In the event of any dispute, my (Jimsin’s) decision is final.

Points

The point system is as follows:

1) Every full 24 hours alive +2 points

2) Every Assassination +10 points (12 points if killed with a '*' marked weapon)

3) Kill your own Assassin +5 points

4) Kill an Assassin by mistake -10 points and excommunicated.

5) Last (non-excommunicated) person alive +20 points

6) Most contracted kills +20 points (to be shared in the event of a tie)

The 'most contracted kills' bonus is calculated at the end of the game.


Permitted Assassination Methods
With this latest instalment of Assassins, potential killers will be spoilt for choice, with a veritable arsenal of lethal killing power!

01: Water Pistol
Silent, discrete and deadly accurate at close range, the water pistol has proved itself to be the weapon of choice amongst the circle of Assassins. One squirt to the head or body is enough to secure a kill.

02: Bow and Arrow/ Dart gun*
A toy bow and arrow, or any toyshop gun firing SAFE ammo. Good weapons for Assassins who take pride in their work and aim for high points. Not so accurate as a water pistol, and usually hellishly slow to reload. Again, a hit to head or body is necessary to score a kill. Please avoid your target’s eyeballs.

03: Plastic Retractable Bladed Knife
For those who wish to get up close and personal with their victims, the plastic retractable bladed knife is an ideal option. One stab to the torso is quite enough to kill your target but an extra two or three won’t hurt.

04: Poison Smartie
There are few worse experiences than sipping one’s drink, only to discover it contained a fast acting deadly nerve toxin. Poison Smarties come in two varieties:
Red Smartie = death in one sip.
Green Smartie = Paralysis ... the unfortunate sipper of the green smartie drink must remain motionless for three minutes (gives potential killer a chance to gloat, and choose another weapon to finish the job).

05: Poison Gas
A relatively humane assassination method, since the gas causes an instant blackout followed by a painless death. - a squirt of perfume / body spray within 12 inches of target will send your target into oblivion.

06: Poison kiss
Everybody likes to be kissed – but nobody likes to die. A lipstick mark on your victim’s face is enough to secure a quick agonizing death.

07: Electrocution*
“Frying Tonight!” Tie a piece of string to your target’s chair, with the other end touching a wall beneath an electric socket to instantly char and frazzle them to death.

08: Bomb*
Difficult to arrange but not impossible ... the would-be bomber must ingeniously figure out a way to get their target to burst a balloon (eg hidden under a cushion). If the balloon bursts, then so does the person sitting on it.

09: Voodoo*
Place a doll effigy of your target under their bed (more realistic the better). If they sleep in the bed, they never wake up. Since the victim is unlikely to be aware of the doll, it will be necessary to report the assassination attempt in the morning so they can be informed of their demise. If you find an effigy under your bed, please report it before you sleep to avoid agonizing voodoo doom.

10: Fridge/Anvil/Piano*
What better way to crush your victim’s chances of winning than by crushing their body under a falling piano. Simply place an EMPTY cardboard box (with one of the above written on the side) above a door, or drop it from a window. If it hits the victim they are squished.

11: Poison Arachnid
Why waste your time killing when you can get a venomous creepy crawly to do the job for you? Simply place a plastic scorpion or spider in your target’s shoe/slipper/sleeve of coat/sock etc. If the target’s foot/hand/arm so much as brushes the creature they are killed instantly. A poison Arachnid can also be placed on a paralysed victim to finish them off.

12: Suicide Bomber
Keeping up with the times, suicide bombing is a novel method of eliminating your opponents. Find a friend (or total stranger), ask them to tie a balloon/balloons to their body (the more the better), then send them after your target. If they can burst their balloon within touching distance of the target they are both killed instantly. If a balloon is burst en route to the target then only the suicide bomber perishes. A given suicide bomber can only be used once.
This is the only assassination method where somebody other than an assassin can make the kill. This is because the suicide bomber is classed as a weapon in themselves. Assassins are allowed to kill suicide bombers in self defence. There is no penalty for getting it wrong and killing an innocent. (as there is for killing an Assassin other than one’s contracted target).

13: Glitter Anthrax
Glitter Anthrax (Glanthrax) is more deadly than your regular Anthrax because it kills immediately. It has less utility because it only works from inside a freshly opened envelope. To kill using Glanthrax, your target must open a letter containing glitter. (cryptic letter optional). This letter should be addressed to the target but MUST BE DELIVERED BY HAND. (i.e. not posted using any form of mail service). If you open such a letter, you must report your death immediately. Don’t even think about pretending you didn’t open it. Play fair! If you spot a suspicious letter/package, then leave it unopened in a safe place. You may be called upon to provide it as evidence of the failed assassination attempt.

* marked weapons earn an additional 2 points per kill.